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Showing posts from October, 2017

White balance in video

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White balance means colour balance. It allows the camera to access "true white" and the camera is then able to know what white looks like so it can record it accurately. Without it the colours may be displayed inaccurately. If the white balance is wrong then there will be tints of blue or yellow. Here are some examples: Correct colour balance Colour balance too blue Colour balance too yellow

Evaluating my foley replacement for the shower scene from Psycho

In class we have had to create an audio replacement using foley sounds we created ourselves for the film Psycho. To do so we watched the original scene very closely and made note of each of the sounds that needed tone created. On completion today was the day hat we had to sceen our scenes to the rest of the class. Our recreation of the scene went okay overall but ther were a lot more things we could have done to make it even better. This is mainly down to the fact that we had not done anything like this task before. However we were able to learn more about Premiere Pro and sound wok by foretaking this task. Our foley special effect audio clips were mainly very relistic. Some of the more realistic ones would have to be the stabbing sounds (created by using a knife and a cabbage) and The shower curtain sound (created by quickly swaying fabric). But others were somewhat worse than these and were not very realistic at all. An obvious example of this if you were to watch our scene, was

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Psycho Shower Scene / Foley

Definition Foley  is the reproduction of everyday sound effects that are added to film, video, and other  media  in post-production to enhance audio quality. ... The  term  " Foley " also  means  a place, such as  Foley -stage or  Foley -studio, where the  Foley  process takes place. Jack Donovan Foley was the developer of Foley. He developed a unique method of recording live sounds.  We had to create Foley sounds to insert over a silent version of the shower scene from Psycho using Premiere Pro. We made the sounds by using many different objects to recreate realistic sounds. For example, we used rice as the noise of running water and cabbage being chopped to replicate the noise of being stabbed. To plan these out we used cue sheets to note down the different sounds that happen within the scene with noise and the different timestamps. A cue sheet is very important in big productions to ensure a fluid finished product, but was not very relevant fit our task. We also had to

voice review thing

https://drive.google.com/file/d/0B6CZVo1FzLHNZjB5LVI3OW1adlU/view?usp=sharing